Maybe allow element to crit and then boost the damage similar to critical boost, idk.ĭefinitely juice ele hz values or at least have them fall more in like with other hz values.
#MH4U KUSHALA VISE X FREE#
Thats just how it is.Ĭritical Boost will unfortunately be a powerful skill going forward regardless of anything else because of how easy it is to each a 100% or near 100% critical chance, its basically a free 40% extra damage per hit.Ĭritical Element should indeed get a boost in power. Since unite you could bring 2 cats, they wont scrap having 2 buddies on solo hunts. But palamutes being such an in your face look at this feature means they wont go back to only buddies on solo or 2 player hunts. Yes in world you could argue that mapsize was equivalent and there was only a targeted ride to a monster or point on the map and no one was sad. They wont go back to 0 buddies on a 3 or 4 player hunt because of mapsize and palamute movement. That niche thing isn't make or break, but it rewards people with extra game knowledge building around it. Raw could still be at 90 or 95% the strength of elemental and make it viable for people who dont want to minmax every fight, but raw outclassing elemental makes for very little variation in gear whereas elemental having an advantage would reward people who want to prep specifically for every monster.įor comparison to a similar thing that I'm glad we have - people in this game have started running mind's eye against teo for the damage buff due to his hit zones. The entire point of this topic is that a raw dominated meta across the board means everyone crafts one monster's gear (nargacuga 1.0) and most other gear never gets touched. The meta for a monster not weak to any element could be raw focused.
![mh4u kushala vise x mh4u kushala vise x](https://i.ebayimg.com/images/g/Zw8AAOSwCyFbRX1r/s-l300.jpg)
The meta for a water weak monster likewise. The meta for a largely dragon weak monster should be a specific set tailored for that monster with dragon element. I'm hopeful that the next game or MHRise G rank rebalances things in a way to reward elemental and status matchups more, but for now I'm just feeling disappointed. But raw being the most powerful option in almost all matchups is just boring. Say, 80% of the damage output a good elemental weapon could do. Raw should still be good if you don't want to think about it or don't have the right elemental build yet, it should be something you can grab.
#MH4U KUSHALA VISE X PATCH#
I think serious rebalancing in MHRise in the 3.0 patch is REALLY unlikely, and I know some changes in 2.0 have made certain element weapons more viable, but I would love to see careful elemental advantages getting rewarded. It's like if in Pokemon, for all the talk of type matchups, it turned out that actually just using hyperbeam was the single best choice for every encounter. I could make those elemental weapons still and probably wouldn't notice a difference because I will never be speedrunner quality, but the illusion has been shattered for me. I realize now that probably all of the games have been like this, but it just sucks a lot of what I loved about these games right away. Element damage on most monsters with most weapons just wasn't as good as raw.
![mh4u kushala vise x mh4u kushala vise x](https://econosuperstore.com/wp-content/uploads/imported/2/5-Cross-Drill-Press-Vise-X-Y-Clamp-Machine-Slide-Metal-Milling-2-Way-HD-120886269332-4-923x800.jpg)
There's no point in making anything else (pre 2.0), everything else was strictly worse. It forced a grind but in a fun way, and there was a lot of satisfaction in having a collection of great, varied weapons to play with. Of course, you could always bring any weapon you wanted (see people kicking monsters to death back in Tri), but you'd need one of each elemental types for each weapon you played. I remember being terrified of my first gigginox hunt because I didn't have a fire SnS yet. I always assumed, because so much attention seemed to be paid to element, that having an elemental advantage was important to hunts. Monster hunter to me has always been about learning a monster, what its patterns are, what it's weak too, and exploiting those weaknesses. I've only started looking into damage calculations and meta sets with MHRise, and I have to say, I'm super disappointed by how relatively weak elemental weapons are.
![mh4u kushala vise x mh4u kushala vise x](https://i.ebayimg.com/images/i/153242846977-0-1/s-l1000.jpg)
I've played 3, 3U, 4U, Gen, World, and now Rise, and have enjoyed every game without fail. I've been playing monster hunter for more than a decade, first game was Tri on the Wii.